Gameplay Video (alpha build)
A completely solo developed game. I worked on all the elements of the game, which includes, development, design, art, sound and music.
You play as a pair of a woman's sandals/heels. The game uses environmental storytelling, and storytelling through gameplay to tell a story of love.
The whole project took four months of development to create a playable prototype. This included research, design, development and playtesting.
The game creates instances, which take the story forward using rhythm, music, and level design metaphors. I also used a lot of similes to create depth in the thematic of the game.
The programs I used for this project include: Unity, C# for Unity, Blender, Photoshop, FL Studio, Audacity
LAYOUT OF THE LEVEL (CITY)
Over a span of four months, I embarked on the exhilarating endeavor of solo game development, crafting a captivating experience that explores the intricacies of love. The initial month was dedicated to comprehensive research, immersing myself in the realms of rom-com films, surreal art, and indie games renowned for their seamless integration of storytelling and gameplay. This phase served as the breeding ground for innovative level designs and mechanics concepts, laying the foundation for an immersive journey.
The development process commenced with the creation of a robust character controller, leveraging the powerful capabilities of Unity's Cinemachine and character controller systems. To infuse life into the protagonist, painstakingly crafted custom animations were implemented, tailored to the movements of the symbolic sandals that epitomize the voyage of love.
Building upon the meticulously designed level layouts, I delved into the meticulous creation of a bustling city block. By harnessing the cutting-edge technique of projection mapping, I seamlessly integrated carefully captured front-facing building images into intricately modeled 3D environments.
To enhance the visual aesthetics and evoke a nostalgic ambiance reminiscent of retro films, I dedicated considerable effort to the implementation of appropriate post-processing effects. This meticulous attention to detail ensured a visually captivating experience, characterized by unique and captivating color grading that would transport players into the surreal world of the game.
A pivotal aspect of the gameplay experience revolved around engaging rhythm-based mechanics. Leveraging the versatility of Cinemachine, I thoughtfully crafted dynamic paths for players to traverse, meticulously synchronized with the beats of original compositions tailored specifically for the game. This harmonious fusion of gameplay and music served as a core element, seamlessly integrating player actions with the rhythmic tapestry of the game.
As development progressed, meticulous attention was devoted to crafting the bedroom and office levels, skillfully forging a compelling gameplay loop that adeptly set the stage for the inception of the game's narrative journey.
In the final stages of development, an array of digital illustrations was meticulously crafted, adding a poignant touch to the game's climactic moments. These captivating visuals provided players with glimpses of reality, as they bore witness to heartwarming pictures capturing intimate moments of the couple, serving as a poignant departure from the surrealistic realm.
Throughout this dynamic solo development process, a fusion of artistic prowess, technical expertise, and meticulous gameplay design converged, resulting in a heartfelt and immersive experience. Seamlessly blending romance, surrealism, and innovative mechanics, the game invites players on an emotional odyssey, meticulously crafted to captivate and resonate.
BEDROOM AND OFFICE ENVIRONMENTS
CREATING BUILDINGS FOR THE CITY, USING IMAGES OF BUILDING FRONTS
CITY ENVIRONMENT
SKY ENVIRONMENT(FLYING SEQUENCE)
STAIRCASE(CONNECTS UPPER AND LOWER SECTIONS OF THE CITY)
PLAYER CHARACTER DESIGN (THE WING DESIGN ON THE RIGHT)
CHARACTER DESIGN FOR THE LOVE INTEREST
Solo Developed